WebThese so-called dragon mages are highly respected by other kobolds, and often rise to leadership positions within the tribe.Certain kobold tribes eschew any concept of draconic lineage entirely and instead place their faith in the archdevils of Hell. WebSpeed 50 feet, burrow 30 feet; earth glide Melee lance arm +14 [] (deadly d8, reach 10 feet), Damage 2d8+6 piercing and lancing charge Melee hoof +14 [], Damage 2d6+6 bludgeoning Earth Glide An earthen destrier can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its …
Kobold Warrior - Monsters - Archives of Nethys: Pathfinder 2nd …
WebArcane Innate Spells DC 17; 2nd glitterdust Breath Weapon [two-actions] ( air, arcane, earth) The dust mephit breathes a cloud of dust in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The dust mephit can’t use Breath Weapon again for 1d4 rounds. About WebVermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends take their violations to a new extreme, using their demonic powers to horrifically core their living victims and don the flesh-husk that remains. In its natural form, a vermlek resembles an oversized ... blaye aire camping car
Fire Mephit - Monsters - Archives of Nethys: Pathfinder
WebDec 7, 2024 · Earth Mephit; Fire Mephit; Ice Mephit; Ooze Mephit; Steam Mephit; Water Mephit; Merfolk Warrior; Mi-Go; Millindemalion; Minotaur; Misery Siktempora; Mist Stalker; Mobogo; Moonflower; Morlock; ... However, if you are playing PF2E you really really really should check out and use Foundry VTT. You get 100% of the PF2E content for free! … WebMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Earthen Breath (recharge 6). The mephit belches chunks of earth in a 15-foot … WebThe image is an illusory creature, except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. frankfurt city church